

Each unit comes with their specific abilities, arms and armour, and they can be equipped with magic artefacts you find during battle and upgraded with gold and resources that you need to plunder from your enemy.Ī confederation of autonomous hill-land tribes, who value their independence and will fight fiercely for it. Field axemen, berserkers, spearmaidens, trolls and shamans, summon ancestor spirits and mighty elementals or train nimble stag riders and deadly werebears or recruit mercenaries from longbowmen to centaurs. But beware: costly victories can be worse than a defeat… when battle-hardened units perish, so does their progression and experience. The young clan members will need to be trained, and as they gain enough experience, even the greenest recruits can be turned into champions.

Lead over 75 different unique unit types, including powerful heroes. Take into consideration terrain, weapons and armour, magical effects, morale, and the balance of forces, make a plan, execute it, and vanquish your enemy, forging your reputation as a savage war-leader.īattle after battle, you will need to make decisions and develop your army. True to the tradition of the original game, Fantasy General II: Invasion is all about turn-based battles. You are his son and designated heir, and you are eager to prove your mettle to the Clan Council and your father…Īrmies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. In these dark times your clan has been led by Falir One-Eye, a warrior of great renown. Since then, there has been no High King to unite the Clans, and they fell into quarrelling and raiding amongst themselves. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan in the battle of Wyrm’s Pass.Ī treaty was signed that forbade any clan from crossing into the Borderlands in return for peace.

Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends. The DVD is included in the book's cover and does not come inside a physical box. You can find more information about it on the Artbook product page.
#Fantasy general 2 empire aflame mission list manual
The physical edition of Fantasy General II: Invasion doesn't include a manual but it includes a 104 pages long Artbook. You can have a taste of what Fantasy General II: Invasion has to offer by trying its free-to-play version and the Curse short campaign by downloading Fantasy General II: Prologue for free. Vanquish your enemies through a combination of military might, guile and magical prowess. This lets you earn a whopping 12 mana that can be used immediately.In Fantasy General II: Invasion fight exciting turn-based 3D tactical battles leading a variety of fantasy units, heroes and creatures, level them up and carry them over from one scenario to the next. If you have the extra gold, use it on any cheap recruit that might get clobbered and killed during a battle. The Transmuter’s Pact trait is actually one of the most useful ones to have in Fantasy General II: Empire Aflame. “Formation” aura – +10% fortification damage reduction.
